Study for a David and Goliath by Paul Cadmus
For our redesign we interviewed 3 students on campus with varying levels of knowledge on art and art museums. We asked them what their experiences have been with museums and art thus far. We then analyzed the data to produce an affinity diagram and a how might we statement.
We used the information from the affinity diagrams to create two personas that represent our users
We met Karen, a 22 years old senior at Colorado College. She is an international student from Tokyo, Japan and really interested in modern art. She has already been to many museums around the world and knows the rough biographies of the most famous artists. She is rather introverted and goes to museums alone. She takes a long time looking at paintings she likes, and enjoys exhibits with connections to her life.
-know more about the process on how the paintings were created.
-find out more about the biography of the artists/how this interplays with American recent history.
-Often feels that the given information in museums is too superficial
-Has difficulty reading small text
-Has difficulty understanding the symbolism due to lack of knowledge of American culture/history
-Finds interactive exhibits cliché
We met Sharon, a 20 year old second year. She has lived her whole life in San Francisco. She plays pickleball on the weekends and rides her mountain bike. She has been to art museums a handful of times but hasn’t really loved her experiences. She feels like the art in the museum is too daunting; she feels she doesn’t understand it. The only pieces she has liked are those that have extensive descriptions. She would like to learn more about art and visit museums more because her friends really like art museums.
-Have a greater appreciation for the art pieces in her area
-Learn more about the history of pieces and symbolism found within them
-Bond with her friends over a shared interest in art
-Fears that she will not be able to “get” the art she sees in museums
-Fears that she will be bored on trips to the art museum with her friends
How might we design an interactive experience with Study for David and Goliath by Paul Cadmus such that the user gains a deeper understanding of it?
We created a story board to showcase a use case for our redesign based off of information from our interviews
Next we sketched out several possible designs. From these designs we took what worked and left what didn't. Finally, we arrived at our paper prototype. With this low-fi prototype we conducted users tests using the wizard of oz method.
Based off of the user tests we created our medium fidelity prototype. We had to change several features from our paper prototype that our users found unclear or difficult to navigate. Using Figma, we implemented the final version of our design.